Hades 2 Wiki and Guides
Good luck killing Time

Arcana Cards

From Hades 2 Wiki and Guides

The Arcana Cards, located in the training grounds on The Crossroads, are lent to Melinoë by Hecate to help her grow stronger on her task of slaying Chronos. They can be accessed in the training grounds via Melinoë's Ash Altar. It is one of the main meta progression systems in Hades II

At first only 9 cards are visible in the Altar, however, after a card is obtained, this will reveal other cards that are adjacent to it, making them unlockable. The total number of Arcana that can be revealed and unlocked is 25 cards.

Each card first needs to be unlocked, most Arcana Cards require Ashes.pngAshes to be acquired. Once a card is unlocked, it can be activated depending on the level of Grasp.pngGrasp they require. Grasp is the point value that each individual card possess, this number is the one found in the upper-right corner of the card, it may vary from the numbers of 0-6 Grasp. Although for the cards that have a 0 Grasp requirement, they have another special awakening method instead, for example having several activated cards of a different Grasp Value.

There's a limit to the number of Grasp points in the beginning. This means that some Arcana Cards may have to be deactivated if they exceed the limit. The limit starts at 10 Grasp.pngGrasp, however, it can be increased by spending the Psyche.pngPsyche.

With the Consecration of Ashes incantation, Arcana can be upgraded up to three times using more expensive materials, always including Moon Dust.pngMoon Dust. This has no effect on their Grasp.pngGrasp cost.

Trivia[edit | edit source]

  • Prime.png Primed Magick does NOT count as having less than 100% Magick and does not trigger The Huntress arcana card.
  • Only Rank 3 can be reached via the Altar of Ashes.
  • Rank 4 requires either Circe's Boons or a Rank 4 Crystal Figurine Keepsake.

List[edit | edit source]

Name Effect Unlock Grasp
I - The Sorceress
Card01.png
While you Channel your Ω Moves, everything moves slower for 2/3/4/5 seconds.
Arcana Common.png 1 Ashes.pngAshes
Arcana Rare.png 1 Moon Dust.pngMoon Dust
Arcana Epic.png 3 Moon Dust.pngMoon Dust
6 Moly.pngMoly
1 Grasp.png
II - The Wayward Son
Card02.png
After you exit a Location, restore 2/3/4/5 Health.pngHealth, or twice that if you have no more than 30% Health.pngHealth.
Arcana Common.png 3 Ashes.pngAshes
Arcana Rare.png 2 Moon Dust.pngMoon Dust
Arcana Epic.png 3 Moon Dust.pngMoon Dust
10 Silver.pngSilver
1 Grasp.png
III - The Huntress
Card03.png
While you have less than 100% Magick.pngMagick, your Attack and Special deal +30/40/50/60% damage.
Arcana Common.png 10 Ashes.pngAshes
Arcana Rare.png 2 Moon Dust.pngMoon Dust
Arcana Epic.png 4 Moon Dust.pngMoon Dust
8 Lotus.pngLotus
3 Grasp.png
IV - Death
Card04.png
Your Ω Moves have +3/4/5/6% chance to deal Critical damage.
Arcana Common.png 15 Ashes.pngAshes
Arcana Rare.png 4 Moon Dust.pngMoon Dust
Arcana Epic.png 8 Moon Dust.pngMoon Dust
10 Moss.pngMoss
3 Grasp.png
V - The Messenger
Card05.png
You have +6/8/10/12% to Dodge.
Awakening: Activate at least 3 cards that use the same amount of Grasp.pngGrasp.
Arcana Common.png 20 Ashes.pngAshes
1 Pearl.pngPearl
Arcana Rare.png 3 Moon Dust.pngMoon Dust
Arcana Epic.png 6 Moon Dust.pngMoon Dust
5 Pearl.pngPearl
0 Grasp.png
VI - The Furies
Card06.png
Deal +20/25/30/35% damage to foes in your Casts.
Arcana Common.png 3 Ashes.pngAshes
Arcana Rare.png 2 Moon Dust.pngMoon Dust
Arcana Epic.png 4 Moon Dust.pngMoon Dust
10 Nightshade.pngNightshade
2 Grasp.png
VII - The Titan
Card07.png
Gain +20/30/40/50 Max Health.pngMax Health and Max Magick.pngMax Magick.
Arcana Common.png 7 Ashes.pngAshes
Arcana Rare.png 2 Moon Dust.pngMoon Dust
Arcana Epic.png 4 Moon Dust.pngMoon Dust
6 Bronze.pngBronze
2 Grasp.png
VIII - The Unseen
Card08.png
Restore 2/3/4/6 Magick.pngMagick every 1 Sec.
Arcana Common.png 20 Ashes.pngAshes
Arcana Rare.png 3 Moon Dust.pngMoon Dust
Arcana Epic.png 5 Moon Dust.pngMoon Dust
10 Cattail.pngCattail
5 Grasp.png
IX - Night
Card09.png
Your Selene Boons.pngHex also charges up automatically, as though you used 2/3/4/5 Magick.pngMagick every 1 Sec.
Arcana Common.png 25 Ashes.pngAshes
Arcana Rare.png 5 Moon Dust.pngMoon Dust
Arcana Epic.png 10 Moon Dust.pngMoon Dust
8 Myrtle.pngMyrtle
4 Grasp.png
X - The Lovers
Card10.png
In Guardian Encounters, you take 0 damage the first 1/2/3/4 time(s) you are hit.
Arcana Common.png 30 Ashes.pngAshes
Arcana Rare.png 3 Moon Dust.pngMoon Dust
Arcana Epic.png 6 Moon Dust.pngMoon Dust
15 Limestone.pngLimestone
2 Grasp.png
XI - The Swift Runner
Card11.png
Your Dash is immediate and your Sprint is 5/7.5/10/12.5% faster.
Arcana Common.png 10 Ashes.pngAshes
Arcana Rare.png 1 Moon Dust.pngMoon Dust
Arcana Epic.png 3 Moon Dust.pngMoon Dust
3 Wool.pngWool
1 Grasp.png
XII - Eternity
Card12.png
Set forth each night with 1/2/3/4 Death Defiance.
Arcana Common.png 20 Ashes.pngAshes
Arcana Rare.png 6 Moon Dust.pngMoon Dust
Arcana Epic.png 12 Moon Dust.pngMoon Dust
1 Star Dust.pngStar Dust
4 Grasp.png
XIII - The Centaur
Card13.png
After every 5 Locations, gain +3/4/5/6 Max Health.pngMax Health and Max Magick.pngMax Magick.
Awakening: Activate Cards that use 1 through 5 Grasp.pngGrasp.
Arcana Common.png 25 Ashes.pngAshes
1 Cinder.pngCinder
Arcana Rare.png 3 Moon Dust.pngMoon Dust
Arcana Epic.png 6 Moon Dust.pngMoon Dust
8 Glassrock.pngGlassrock
0 Grasp.png
XIV - The Moon
Card14.png
Your Ω Cast has +50/75/100/125 Power whenever it detonates.
Arcana Common.png 30 Ashes.pngAshes
Arcana Rare.png 3 Moon Dust.pngMoon Dust
Arcana Epic.png 5 Moon Dust.pngMoon Dust
8 Garlic.pngGarlic
3 Grasp.png
XV - Strength
Card15.png
While you have no more than 30% Health.pngHealth, you take -30/40/50/60% damage and deal +30/40/50/60%.
Arcana Common.png 35 Ashes.pngAshes
Arcana Rare.png 3 Moon Dust.pngMoon Dust
Arcana Epic.png 8 Moon Dust.pngMoon Dust
8 Iron.pngIron
5 Grasp.png
XVI - The Fates
Card16.png
Set forth each night with +1/2/3/4 Dice.pngDice. You can alter locations.
Arcana Common.png 15 Ashes.pngAshes
Arcana Rare.png 3 Moon Dust.pngMoon Dust
Arcana Epic.png 6 Moon Dust.pngMoon Dust
12 Fate Fabric.pngFate Fabric
3 Grasp.png
XVII - The Boatman
Card17.png
Set forth each night with +200/250/300/350 Gold.
Arcana Common.png 25 Ashes.pngAshes
Arcana Rare.png 6 Moon Dust.pngMoon Dust
Arcana Epic.png 12 Moon Dust.pngMoon Dust
10 Marble.pngMarble
5 Grasp.png
XVIII - Origination
Card18.png
Deal +25/38/50/63% more damage to foes afflicted with at least 2 Curses.
Arcana Common.png 30 Ashes.pngAshes
Arcana Rare.png 3 Moon Dust.pngMoon Dust
Arcana Epic.png 5 Moon Dust.pngMoon Dust
3 Mandrake.pngMandrake
3 Grasp.png
XIX - Excellence
Card19.png
Any Boons you are offered have +30/40/50/60% chance to be improved to Rare.
Arcana Common.png 35 Ashes.pngAshes
Arcana Rare.png 3 Moon Dust.pngMoon Dust
Arcana Epic.png 6 Moon Dust.pngMoon Dust
6 Fate Fabric.pngFate Fabric
5 Grasp.png
XX - The Queen
Card20.png
Any Boons you are offered have +6/8/10/12% chance to be a Duo (when possible).
Awakening: Activate no more than 2 cards that use the same amount of Grasp.pngGrasp.
Arcana Common.png 40 Ashes.pngAshes
1 Tears.pngTears
Arcana Rare.png 2 Moon Dust.pngMoon Dust
Arcana Epic.png 4 Moon Dust.pngMoon Dust
12 Fate Fabric.pngFate Fabric
0 Grasp.png
XXI - The Seer
Card21.png
Set forth each night with +2/3/4/5 Dice.pngDice.
Awakening: Activate all 3 surrounding cards.
Arcana Common.png 20 Ashes.pngAshes
1 Wool.pngWool
Arcana Rare.png 3 Moon Dust.pngMoon Dust
Arcana Epic.png 5 Moon Dust.pngMoon Dust
3 Zodiac Sand.pngZodiac Sand
0 Grasp.png
XXII - The Champions
Card22.png
Set forth each night with +1/2/3/4 Dice.pngDice. You can alter Boons.
Arcana Common.png 30 Ashes.pngAshes
Arcana Rare.png 5 Moon Dust.pngMoon Dust
Arcana Epic.png 10 Moon Dust.pngMoon Dust
9 Shaderot.pngShaderot
4 Grasp.png
XXIII - The Artificer
Card23.png
Set forth each night with 1/2/3/4 chance(s) to turn any Minor Find into a random Major Find.
Arcana Common.png 35 Ashes.pngAshes
Arcana Rare.png 8 Moon Dust.pngMoon Dust
Arcana Epic.png 15 Moon Dust.pngMoon Dust
8 Poppy.pngPoppy
6 Grasp.png
XXIV - Divinity
Card24.png
Any Boons you are offered have +10/15/20/25% chance to be improved to Epic.
Awakening: Activate all 5 cards in any other row.
Arcana Common.png 40 Ashes.pngAshes
1 Golden Apple.pngGolden Apple
Arcana Rare.png 3 Moon Dust.pngMoon Dust
Arcana Epic.png 5 Moon Dust.pngMoon Dust
5 Tears.pngTears
0 Grasp.png
XXV - Judgement
Card25.png
After you vanquish a Guardian, activate 3/4/5/6 random inactive Arcana Cards.
Awakening: Activate no more than 3 cards total. (Cards costing 0 Grasp.pngGrasp don't count)
Arcana Common.png 50 Ashes.pngAshes
1 Zodiac Sand.pngZodiac Sand
Arcana Rare.png 10 Moon Dust.pngMoon Dust
10 Fate Fabric.pngFate Fabric
2 Thalamus.pngThalamus
1 Zodiac Sand.pngZodiac Sand
Arcana Epic.png 20 Moon Dust.pngMoon Dust
25 Fate Fabric.pngFate Fabric
4 Thalamus.pngThalamus
3 Zodiac Sand.pngZodiac Sand
0 Grasp.png
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