Name |
Effect |
Unlock |
Grasp |
---|
I - The Sorceress
|
While you Channel your Ω Moves, everything moves slower for 2/3/4/5 seconds. |
|
1 |
II - The Wayward Son
|
After you exit a Location, restore 2/3/4/5 Health, or twice that if you have no more than 30% Health. |
|
1 |
III - The Huntress
|
While you have less than 100% Magick, your Attack and Special deal +30/40/50/60% damage. |
|
3 |
IV - Death
|
Your Ω Moves have +3/4/5/6% chance to deal Critical damage. |
|
3 |
V - The Messenger
|
You have +6/8/10/12% to Dodge.
Awakening: Activate at least 3 cards that use the same amount of Grasp. |
|
0 |
VI - The Furies
|
Deal +20/25/30/35% damage to foes in your Casts. |
|
2 |
VII - The Titan
|
Gain +20/30/40/50 Max Health and Max Magick. |
|
2 |
VIII - The Unseen
|
Restore 2/3/4/6 Magick every 1 Sec. |
|
5 |
IX - Night
|
Your Hex also charges up automatically, as though you used 2/3/4/5 Magick every 1 Sec. |
|
4 |
X - The Lovers
|
In Guardian Encounters, you take 0 damage the first 1/2/3/4 time(s) you are hit. |
|
2 |
XI - The Swift Runner
|
Your Dash is immediate and your Sprint is 5/7.5/10/12.5% faster. |
|
1 |
XII - Eternity
|
Set forth each night with 1/2/3/4 Death Defiance. |
|
4 |
XIII - The Centaur
|
After every 5 Locations, gain +3/4/5/6 Max Health and Max Magick.
Awakening: Activate Cards that use 1 through 5 Grasp. |
|
0 |
XIV - The Moon
|
Your Ω Cast has +50/75/100/125 Power whenever it detonates. |
|
3 |
XV - Strength
|
While you have no more than 30% Health, you take -30/40/50/60% damage and deal +30/40/50/60%. |
|
5 |
XVI - The Fates
|
Set forth each night with +1/2/3/4 Dice. You can alter locations. |
|
3 |
XVII - The Boatman
|
Set forth each night with +200/250/300/350 Gold. |
|
5 |
XVIII - Origination
|
Deal +25/38/50/63% more damage to foes afflicted with at least 2 Curses. |
|
3 |
XIX - Excellence
|
Any Boons you are offered have +30/40/50/60% chance to be improved to Rare. |
|
5 |
XX - The Queen
|
Any Boons you are offered have +6/8/10/12% chance to be a Duo (when possible).
Awakening: Activate no more than 2 cards that use the same amount of Grasp. |
|
0 |
XXI - The Seer
|
Set forth each night with +2/3/4/5 Dice.
Awakening: Activate all 3 surrounding cards. |
|
0 |
XXII - The Champions
|
Set forth each night with +1/2/3/4 Dice. You can alter Boons. |
|
4 |
XXIII - The Artificer
|
Set forth each night with 1/2/3/4 chance(s) to turn any Minor Find into a random Major Find. |
|
6 |
XXIV - Divinity
|
Any Boons you are offered have +10/15/20/25% chance to be improved to Epic.
Awakening: Activate all 5 cards in any other row. |
|
0 |
XXV - Judgement
|
After you vanquish a Guardian, activate 3/4/5/6 random inactive Arcana Cards.
Awakening: Activate no more than 3 cards total. (Cards costing 0 Grasp don't count) |
|
0 |